myspace enters world of gaming!

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MySpace is turning to video games to help the former social-networking king recoup its share of Internet relevancy that it lost to Facebook.

At the Game Developers Conference in San Francisco on Wednesday, MySpace Inc. co-President Mike Jones launched a new “MySpace Games” strategy designed to showcase online games on the site and to draw more developers.

Social games are becoming a big component of the company’s overall strategy to refocus itself on being a social entertainment destination for its core 34 and younger audience.

“Just as MySpace made a real commitment to music, to have the best musicians and have the best content, we’re now making the same type of commitment with games,” Jones said.

MySpace, a unit of media conglomerate News Corp., saw its lead in the social media world obliterated in the past year by Palo Alto’s Facebook Inc., which now has more than 400 million active members worldwide.

And some MySpace observers began writing off the Beverly Hills firm as a social network has-been last month following the surprise ouster of chief executive Owen Van Natta after just 10 months, with Jones and Jason Hirschorn assuming an unusual dual-leadership role as co-presidents.

“I haven’t seen very many companies that go from being the talk of the Internet to the dog of the Internet and back again,” said Debra Aho Williamson, senior analyst for Internet research firm eMarketer. “That’s not to say they can’t, but there’s a lot of work to be done.”

But in an interview, Jones countered that while MySpace had lost its way, the company still has more than 100 million users, about 80 percent of whom are in the United States.

“If people want to write it off, that’s fine, but the reality is we have a massive amount of audience in the U.S. and globally,” Jones said. “We generate crazy amounts of page usage, we have huge brand advertising relationships and people use MySpace for a lot of different purposes. It’s hard, in my mind, to write it off.”

Music – specifically singers and bands – originally helped build MySpace’s popularity and is a reason members still log on, so the company is now refocusing on entertainment.

And social gaming has become one of the hottest uses of social networks. For example, the Facebook-exclusive game FarmVille, from San Francisco’s Zynga Inc., spread virally and in less than a year has about 83 million players.

About one-third of MySpace members play games each day and play about 1 billion minutes per month. Jones said he believes MySpace can boost those numbers by year’s end to 50 percent of the audience and at least 2 billion minutes per month.

The company is also working on a site redesign, although that isn’t expected to roll out until later this year.

Analyst Augie Ray noted that MySpace wasn’t the only social network to announce a new game strategy Wednesday. San Francisco-based Hi5, which has more than 60 million members, also announced a game developer platform.

Yet Ray said it’s unclear whether either company can line up the type of exclusive games that will become big enough hits to attract members. Even one game that MySpace highlighted, Paradise Paintball, already has 50,000 players on Facebook.

But Ray said MySpace can still remain relevant even if it never catches Facebook as long as it can carve out a solid niche like entertainment.

“The truth is MySpace doesn’t want to get back into the game,” Ray said. “What they want to do is be a specialty social experience.”

MySpace has been talking about a social game focus for several months, but part of the turmoil that forced Van Natta out was because “they couldn’t seem to get things out the door,” Williamson said. “To see them getting something out the door is refreshing, but it still feels like they’re playing catch-up.”

“Are they going to be as big and as powerful as Facebook? No one really knows now, but maybe they don’t have to be anymore,” she said.

New Guitar Game Features Real Guitar

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A new twist to the popular music game genre will bring players one step closer to the rock icons they seek to emulate — Power Gig: Rise of the Sixstring features a guitar controller with real strings (instead of buttons).

The game, developed by Seven45 Studios, was announced on Tuesday at the beginning of the Game Developers Conference. Power Gig is similar to other music games such as Guitar Hero and Rock Band, and features “beat-match” style play in which players must match the onscreen beats with their instruments.

There will also be a new mode of play that requires players to depress certain strings in order to play actual chords — the same chords that players will then be able to play outside of the game.

Power Gig: Rise of the Sixstring will be a great option for people who enjoy Guitar Hero-type games, but who don’t want to spend a lot of extra money on an otherwise useless game controller. The guitars in Power Gig will come in a variety of sizes and will feature standard quarter-inch instrument jacks — which means you’ll be able to plug these babies into a regular amp and play real music. The guitars have a dampener near the pickup that will raise up during video game play (so the strings don’t make sounds) and lower for actual guitar playing.

If learning to play guitar isn’t your thing — and playing Rock Band is — the game will also be playable with Rock Band and Guitar Hero guitar-controllers. Likewise, Rock Band and Guitar Hero will also be compatible with the Power Gig controller.

Power Gig: Rise of the Sixstring is scheduled to be released this fall for PS3 and Xbox 360, and will also come as a “band bundle” with a set of drums and a microphone (still in production). Pricing hasn’t been announced yet, but it will be priced similar to other games of its type — which is anywhere from $70 to $200. There’s no word on what the official licensed tunes will be like, either.

Google Debuts Public Data Explorer

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Google on Monday unveiled a new Google Labs experiment that turns public data sets into interactive charts that can be embedded in Web pages.
Google Public Data Explorer relies on the visualization technology that Google obtained when it acquired Trendalyzer in 2007.

The technology is also used to power Google Chart Tools, an umbrella name for the Google Chart API and the Google Visualization API, which can be used to add charts and graphs to Web sites.
“With the Data Explorer, you can mash up data using line graphs, bar graphs, maps and bubble charts,” explains Jurgen Schwarzler, a statistician on Google’s public data team, in a blog post. “The visualizations are dynamic, so you can watch them move over time, change topics, highlight different entries and change the scale. Once you have a chart ready, you can easily share it with friends or even embed it on your own Web site or blog.”

The release of Public Data Explorer builds upon Google’s effort to provide visual support to search queries.

In April last year, Google added charts derived from U.S. Bureau of Labor Statistics data and U.S. Census Bureau data to relevant searches.

In November, Google expanded its search visualization support to include 17 more world development indicators from the World Bank.

Monday’s announcement brought with it news that Google has integrated into its search visualization tools public data from five new sources: the Organization for Economic Co-Operation and Development (OECD), the California Department of Education, Eurostat, the U.S. Center for Disease Control, and the U.S. Bureau of Economic Analysis.

This Week in Gaming:The Final Fantasy Edition

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3/8 NO RELEASES

3/9

(PS3/360)Final Fantasy XIII: Sort of ironic that a game with so many editions would be called “Final” Fantasy. Anyways I have heard that the PS3 version is better than the 360 for some reason and that you can pick this game up without having to know what you missed in the previous…I’d be lying if I told you what that roman numeral stood for.

(PS3)Yakuza 3

(Wii)Calling-Horror game for the Wii…interesting.

(PS3/360)Resident Evil 5:Gold Edition- If you have yet to pick this up I highly suggest you do so regardless of the system. This was my first Resident Evil game and I fell in love with it.

(PC)Assassin’s Creed II-My favorite original story for a video game. Also highly suggested to everyone who hasn’t had the pleasure to play one of Ubisoft’s most interesting stories.

3/10

(PSP)BlazBlue:Calamity Trigger

(PC)NEW Turtle Beach HPA2 Headset-I have a Turtle Beach I use for my 360 gaming and regardless of how great it is for shooters it adds so much to the experience even if you are playing a singleplayer game (i.e. Mass Effect). Also its worth mentioning because the previous models usually get a big price cut so you may want to give it a look.

3/11

(PC)Warhammer 40K: Dawn of War II Gold Edition

(360)Supreme Commander 2

3/12 NO RELEASES

3/13 NO RELEASES

3/14

(DS)Pokemon Soulsilver/Heartgold Edition-Although I am much older now I can not criticize the continued releases of these games because I guarantee if I was to play it I would be just as in love with this one as I was with the old ones. If Microsoft was to make a cheap remake of a pokemon type game for arcade where you can vs other trainers through Live and train your “whateverMon” I would be the first to spend the points.

YouTube adds video captions for deaf

Entertainment, Information, Technology, world 1 Comment

YouTube is making the tens of millions of videos it hosts more accessible to the deaf and hard of hearing by putting automatic captions on them.

The Google-owned company said this use of speech recognition technology is probably the biggest experiment of its kind online.

Previously captions were only on a small amount of content.

“A core part of YouTube’s DNA is access to content,” said the firm’s product manager Hunter Walk.

YouTube said by opening all this content to those who have not really been able to access it in the past should democratise information and “help foster greater collaboration and understanding”.

Initially the feature will apply to English language videos, with other languages being added in the coming months.

In November last year, YouTube rolled out automatic captions to a handful of partners including the University of California, Berkeley, Yale University and National Geographic.

‘Real solution’

The technology behind speech recognition has been around for about 50 years, said Google engineer Mike Cohen, and has finally become good enough to be used on a large scale.

“I have been working on speech technology for 25 years,” Mr Cohen told the BBC.

“There have been steady improvements and this is the culmination of lots of work over years and years. We have had to work on a wide variety of problems like accent variation, background noise, the variation in language, in pronunciation.”

The project team stressed, however, that the product is not perfect.

In one demonstration, software engineer Ken Harrenstien illustrated how the technology mistook the words “sim card” for “salmon” when Google executive Vic Gundotra addressed a developers meeting.

“It is not a complete solution but it is a step on the way to the real solution,” he said.

“It’s difficult to get every word exactly right but sometimes that doesn’t matter and other times it’s amusing.”

Mr Harrenstien has worked on the project for the last five years. As someone who has been deaf from when he was a child, he said the launch of this feature was a big deal personally.

“This is huge. It is what I have dreamt about for so many years. The fact that you can now go on to any video online and expect to see captions is unbelievable and the fact I had a part in this is great.”

Students from the California School for the Deaf, in Freemont, made a video to show how much of a difference this tool means to them.

“We felt like we weren’t part of the world. We felt excluded,” said Angel Harrington.

“Now we really can completely understand what is going on and we feel like we are on an equal playing field.”

Ben Hubbard from Berkeley said this tool is a great way to open up the more than 500 courses it offers online.

“We are always looking for a way to extend the reach of this stuff and extend the reach of the content to a whole new audience.”

Bravo, I feel it is a great initiative.

© 2009 celestialrocKs.com.